Learn Level Design with Blender and Unity 3D Course

Learn Level Design with Blender and Unity 3D Course
Product Code: Learn Level Design with Blender and Unity 3D Course
Availability: In Stock
Price: R660.00

Learn Level Design with Blender and Unity 3D Course

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Design your own worlds and work with them in Unity 3D. Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. 2KO International delivers computer courses in dozens of countries across Africa, as well as being a leading supplier of online IT training from the comfort of home or work.

Develop your level design skills to the highest standard

  • Understand game level design in both conceptual and practical terms
  • Design 3D models for game levels
  • Create textures through Photoshop
  • Construct and operate a full game level on Unity 3D

Construct multi-level games using versatile programs
Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.

Course Overview
This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you. You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

Introduction to the Course

  • What is Level design
  • Setting goals and getting references
  • Planning out your level
  • Draw out a level in Photoshop
  • Review of Designing a Level
  • Section 1 Quiz

Modular Design in Blender

  • Modular Design and Modeling Introduction
  • Modular Design and Asset List
  • Navigating in Blender and Basic Object Manipulation
  • Making the Floor Piece
  • Making the Ceiling Piece
  • Making some Wall Pieces
  • Making the Wall End and Wall with Opening Pieces
  • Making the Catwalk Pieces (10:30)
  • Modular Design Review (2:26)
  • Section 2 Quiz

Creating the Focal Point

  • Creating the Focal Point Introduction
  • Designing the Focal Point
  • Making the Focal Point
  • Adding Detail to the Focal Point
  • Focal Point Review
  • Section 3 Quiz

Creating Props

  • Creating the Props and Miscellaneous Objects Introduction (0:20)
  • Why and how to fill in a level (1:54)
  • Making the Box (2:47)
  • Making a Table
  • Making the Variations of Props
  • Making the Miscellaneous Pieces
  • Review of Props and their Uses
  • Section 4 Quiz

Texturing our Level

  • UV unwrapping Introduction
  • Texturing Overview (3:48)
  • UV unwrapping Modular Environment Pieces (10:47)
  • UV unwrapping Props
  • UV unwrapping miscellaneous Pieces (2:59)
  • UV unwrapping the focal point
  • Putting UVs in a atlas and other ways to reduce textures
  • Improving the Prop Layouts (4:47)
  • Baking AO
  • Texturing Review
  • Section 5 Quiz

Creating Textures

  • Creating the Textures Introduction
  • Creating Textures and Color Theory Overview
  • Creating the Wall Texture
  • Creating the Catwalk Texture
  • Creating the Ceiling and Floor Texture (5:38)
  • Creating the Box Texture
  • Creating the Table Texture
  • Creating the Pillar and Fuel Canister Textures
  • Creating the Base Texture for the Focal Point
  • Adding Detail to the Focal Point Texture
  • Creating Textures Review (2:25)
  • Section 6 Quiz

Building the Level in Unity

  • Building the Level with Unity Introduction (0:28)
  • Intro to Unity (4:09)
  • Exporting FBX and creating Unity Project (4:05)
  • Exporting the Modular Environment Pieces
  • Exporting the Props and other Pieces (1:06)
  • Importing Focal Point Texture and Creating a Material (5:24)
  • Importing the rest of the Textures and Creating the other Materials (5:36)
  • Making a Focal Point Prefab
  • Making the Rest of the Prefabs
  • Creating the Terrain
  • Making the Platforms
  • Placing the Platforms and Platforming Sections
  • Creating the First two Buildings and Interiors
  • Creating the Final Building and Interior
  • Adding the Props to the Level
  • Lighting The Level
  • Finishing Touches
  • Building the Level Review
  • Section 7 Quiz

Conclusion

  • Course Review
  • More places to Improve Your Level Design Skills

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