The Ultimate Game Developer Bundle

The Ultimate Game Developer Bundle
Product Code: The Ultimate Game Developer Bundle
Availability: In Stock
Price: R9,690.00

The Ultimate Game Developer Bundle

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Game Development With Unity 5

Become a Unity 5 Developer

  • Build your first functioning game in 60 minutes
  • Create more complex games as your skills improve
  • Increasing levels of complexity to cater for both beginners and experienced developers
  • Grasp game development fundaments in a practical way
  • Gain practical skills than can instantly be used in the real world


Learn the Secrets of Unity 5 Game Development
Whether you’re completely new to game development or have gained some experience developing games with Unity already, this course is for you. With 85 lectures and 9.5 hours of content, it takes starts off at beginner level and advances up to more complex projects.
This course goes beyond merely explaining or showing you how everything works; you’ll be shown how, and then you’ll do it for yourself. As you progress through the course you’ll create three games of increasing complexity; a trivia game to demonstrate programming basics and show you the Unity user interface, followed by a 2D platforming game, and to finish, first person shooter game complete with visual effects and artificial intelligence.
By creating these games, you’ll learn all about scripting and user interface including questions and answer options, creating different levels, adding audio, freezing game play, building scenes, learning Nav Mesh, character and object movement, and game narrative, among other things.
This course emphasises coding and development, and is suitable for anyone who wants to learn to develop games or learn how to code. To start this course, you will need to have Unity installed on your computer; we’ll show you everything else from there.


About Unity 5
Unity is a games engine used to create and develop 2D and 3D games and interactive experiences. It is fast becoming the industry standard for creating multiplatform games. Unity5 is the latest version of the tool, and includes a number of advanced powerful features such as a 64-bit editor, frame debuggers, graphics command buffers, and more.




Java Game Development - Create A Flappy Bird Clone


If you know anything about Java, you’ll know that it can be used in an almost endless number of ways. One of the most popular uses is for game development. Since gaming is a billion dollar industry and rising, there are plenty of exciting employment opportunities to be found.
Game development is an ever changing, constantly improving, and highly dynamic area to work in. Things are on the move constantly, and if you’re not careful you can get left behind. That’s why it’s important to keep your skills at the top level and to familiarise yourself with the latest tools and programs out there.


Learn the World’s Most Popular Programming Language

  • Learn Java and game development by creating a Flappy Bird clone
  • Customise your game and build a framework for other games
  • Improve your knowledge of object oriented programming
  • Grasp the most important concepts of game programming
  • Become a Java Script Expert

 

The best way to learn a practical skill is by doing, and that’s exactly how this course works. You will focus on creating a clone of the popular Flappy Bird game, and along the way you’ll pick up everything you need to know about Java game development. You’ll learn valuable concepts of games programming like effective game loops, loading resources onto your game, creating and customising windows, interfaces, games engines, and input handlers. Having completed the 28 lectures and 2 hours of content, you won’t just have developed a Flappy Bird game; you’ll have developed a solid framework that can be used for any 2D game. This course has been designed with intermediate programmers in mind. You will need to be familiar with the Java programming language and comfortable with object oriented programming. If you are a complete beginner, we recommend starting off with one of our beginner level Java, game development or programming courses first.

Tools Used
Netbeans IDE: Netbeans is a free, open source Integrated Development Environment written completely in Java and intended for development solely in Java (although it does support other languages such as PHP, C++ and HTML5). It is a cross platform IDE that runs on Windows, Mac, Linux and Solaris and has a worldwide community of users and developers. It allows users to quickly and easily develop all manner of desktop, mobile and web applications.


Learn Blender Modeling And Texturing


Create 3D images with free Blender software. Learn Blender from a beginner's perspective with this Blender 3D modeling and texturing course from Stone River eLearning.

DESCRIPTION CURRICULUM
If you're interested in 3D modeling and texturing for game design, 3D art, 3D animation or architectural design, Blender 3D is a free, easy to use tool that will allow you to master 3D modeling with no money out of pocket.

What You Will Learn
In this course you will gain the skills to create and texture 3D models. This Learn Blender course covers the fundamental tools you will use for modeling in Blender. You'll receive an overview of how to give your models, materials and textures a professional look, with extra detail and color to make then look complete and professionally done.

What You Can Do After Taking This Course
By the end of this course you should have an understanding of modeling and texturing that will allow you to build and learn more on your own. You will be provided with additional Blender learning resources and project files to continue learning and practicing after you've completed the course


What's New In Unity 5


Learn the new features of Unity 5 in this course from Stone River eLearning that covers each of the new features. You'll learn what they are, how they work and how you can use them to create professional quality games with Unity 3D.
Unity 5.0 is the biggest and boldest release ever. Powerful new features in Unity 5 include:

 

  • The Physically-based Standard Shader to make your materials look consistent in any lighting environment, cross platform.
  • Real-time Global Illumination, built on Geomerics Enlighten technology.
  • The Audio Mixer, to massively improve audio in your game.
  • HDR Reflection Probes to enhance visual fidelity.
  • PhysX 3.3 to bring massive performance improvements to 3D physics.
  • Major updates to the animation system.
  • WebGL preview.
  • And of course, many more new features and updates. Keep reading to learn more.

UNITY 5 NEW FEATURES
AI

  • NavMesh supports LoadLevelAdditive
  • Improved performance and reduced memory consumption:
  • NavMeshObstacles update is multi-threaded now. Carving speed generally improved 2-4x.
  • NavMesh data for non-carved regions takes ~2x less memory now.
  • Performance improvements for multi-threaded NavMeshAgent updates.
  • HeightMeshes bake faster, work faster at runtime, and use ~35% less memory.
  • Path replanning in presence of many carving obstacles is faster and more accurate.
  • Improved inspectors and debug visualizations:
  • NavMesh Areas inspector (previously NavMesh Layers) got a facelift.
  • Reorganized parameters NavMeshAgent inspector.
  • Added carve hull debug visualisation for NavMeshObstacles.
  • Added visualisation on how NavMesh bake settings relate to each other.
  • Improved accuracy and raised limits:
  • NavMeshObstacle supports two basic shapes - cylinder and box for both carving and avoidance.
  • Improved automatic Off-Mesh Link collision detection accuracy. Note that this will change how off-mesh links placement on existing scenes.
  • Improved navmesh point location/mapping when height mesh is used.
  • Increased the height range of NavMesh baking (can build meshes for taller scenes).
  • Made Height Mesh query more resilient to small holes in input geometry.
  • NavMesh obstacle rotation is take into account when carving and avoiding.
  • NavMesh tile count limit lifted from 216 to 228.
  • NavMeshPath and NavMeshAgent paths removed 256 polygon limit.
  • OffMeshLink - removed restriction on tile span - previously connected only up to neighbouring tiles.

ANDROID

  • KitKat Immersive Fullscreen Mode. Applied by default.
  • Rendering to multiple displays.
  • Rendering to custom java surfaces. Exposed in Unity as additional displays.
  • AAR Support. AAR files can now be used as a replacement for Android Library Project folders.

 

ANIMATION

  • State Machine Behaviours
  • StateMachineBehaviours is a new MonoBehaviour-like Component that can be added to a StateMachine state to attach callbacks
  • Available callbacks are : OnStateEnter, OnStateExit, OnStateUpdate, OnStateMove, OnStateIK, OnStateMachineEnter and OnStateMachineExit
  • Animator.GetBehaviour(). This function return the first StateMachineBehaviour that match type T

STATE MACHINE BEHAVIORS

  • StateMachine Transitions
  • Can now add higher level transitions from StateMachine to StateMachine
  • Entry and Exit nodes define how the StateMachine behaves upon entering and exiting.

STATE MACHINE TRANSITIONS

  • Asset API
  • Allows to create and edit, in Editor, all types of Mecanim assets ( Controllers, StateMachines, BlendTree etc.)
  • Added API for Avatar, Motion Nodes, Events and Curve in the Model Importer
  • Direct Blend Tree.
  • New type of blend tree to control the weight of each child independently

 

 


Python Game Development - Create A Flappy Bird Clone


Games by their very nature are supposed to be fun. So why should the process of creating them be tedious and complicated? Instead of sitting through hours of lectures and game development theory, this course cuts to chase and allows you to create a game straight away, learning as you go.

Learn Python game development by creating your own game
1.Gain practical experience in Python game development
2.Develop a clone of Flappy Bird using Python game programming
3.Create levels with increasing difficulty and complexity
4.Understand and utilize the opportunities Python games provide


Master game development in a fun environment
Python game programming is a set of Python modules designed specifically for writing games. It allows you to create fully featured games and multimedia programs using the Python programming language. Python is highly popular and versatile, running on almost every platform and operating system out there; so mastering it is of enormous benefit whether you want to create Python games or pretty much anything else. By completing this course, you can create open source, free, freeware, shareware and commercial games using Python game programming.

Course Overview
This course contains 21 lectures and over 3 hours of content. It is intended for those who already have a working knowledge of Python programming or general programming, and who want to apply their skills to games development. However, beginners may still be able to follow the course too.
The main focus of this course is to create a clone of the smash hit (and extremely simple) game Flappy Bird using Python game programming. You will first be introduced to Python programming concepts and initial coding, and then delve straight into the making your game from scratch.
The first two elements of the game you will learn are the time clock and game over. From there, you'll progress to initial graphics setup including the background and adding graphics to the screen. Following that, you'll move on to working with coordinates.
The next few sections of the course focus in detail on creating input controls, boundaries, crash events and menu creation, as well as creating obstacles using polygons. Finally, you'll add the finishing elements to your game like game logic, score display, colours, and most importantly, difficulty levels.
By the end of this course you will have created your own Flappy Bird game from scratch using Python game programming and Python game development techniques. The skills you picked up along the way will give you a solid groundwork for creating bigger, more complex, and more versatile games that can be run on any platform or any operating system.




Mobile Game Development With Unity 3D


Many people have a perception that to successful mobile game development requires learning complicated and difficult skills and techniques. By learning the process with Unity 3D, these perceptions will be smashed.

Create Mobile Games for Any Platform

  • Create a fully fledged iOS game in minimal time
  • Master the craft of game development through experimentation with code and game play
  • Publish your game on any mobile platform
  • Understand the vast possibilities of a Unity 3D game for mobile
  • Learn complex techniques in an easy, instantly usable manner

Course Overview
This course includes 9 hours of content and 34 lectures, and is suited to both experienced and budding game developers. You will create a dynamic Unity 3D game during the course, but the focus is not on completing a game, but mastering the art of game development through problem solving and experimentation.
You will begin by importing models and textures before progressing to level design, lighting and lightmapping. From there, you will compare and learn about GUI systems, specifically NuGUI. This sets the foundation for the next step; multiple cameras, avatar customisation, controlling your player's actions, scripting mecanim animation, and more. You'll finish off by creating particle effects, compiling and publishing your game.
By the end of this course, you will have created a complex Unity 3D game – having started with nothing but a blank screen – that can be instantly published and played on multiple platforms.


About Unity 3D
Unity 3D is a game engine used to create multiplatform 3D and 2D games for desktops, consoles, mobile devices and websites. Combining high end technology and tools with intuitive and customisable settings, it runs on almost every platform you can think of and is constantly developed and improved by its community of developers. As well as creating games, it also provides features such as ads, analytics, cloud building and multiplayer networking.


Introduction To Unity 3D Scripting In C#


Learn the basics of coding video games with Unity 3D. If you have some coding knowledge, this course will still be helpful as it relates coding to how it is used in game development today. This course discusses Unity Scripting. It includes several tutorials on game script creation and coding. This course is aimed at beginning coders and intended to teach you the basic coding you need to know to start creating games.


Create Your First Computer Game With Stencyl


No prior experience is required to take this course. Learning from the ground up, you will acquire all the skills necessary to Design and Create your very own computer games, which can then beshared with your friends, or even published to commercial markets such as flash portals, the App Store & Google play. sing the unique logic block system of Stencyl thought in this Stencyl Course, you will be able to create a game of any genre, quickly and effectively. Please follow through the lectures sequentially, and always maximize the videos to get the most out of them. For the most effective learning experience, it is essential that you pay close attention to each lecture in order, and then complete the task yourself. If you struggle, watch the video again until you get the full sense of the lesson. Get excited, this is a learning experience you'll never forget. Prepare to start making your own games with Stencyl. Note: This course is officially endorsed by Stencyl.

Module 1: First Steps - Getting Setup

  • Welcome To The World Of Game Creation
  • Overview
  • Installing The Required Software - Stencyl


Module 2: From Concept to Creation - The Design Process

  • The Importance Of Planning
  • The Concept


Module 3: Intro to Stencyl - Starting Our Game

  • Exploring The Stencyl Environment
  • User Input & Character Movement
  • Understanding Attributes (AKA Variables), & Creating the Enemy Actor
  • Character Rotation: Looking At The Mouse
  • Making Him Shoot (This is fun)


Module 4: Important Concepts Explained

  • Events Explained
  • The Most Important Blocks
  • Basic Loops
  • How Stencyl Handles Audio
  • Creating Conditional Logic - If Statements
  • The Behaviour Library


Module 5: Creating Your Own Game Art

  • Downloading the Free Trial of Photoshop CS6
  • Introducing Photoshop CS6
  • Creating The Crosshair


Module 6: Developing Core Functionality

  • Basic AI
  • Camera Follow
  • Boundaries
  • Adding The Crosshair
  • Collision Groups - Setting Them Up
  • Updating Sprites - A Nicer Projectile
  • Create Explosion On Die
  • Handling Avatar States - Switching Animations
  • Cannot Be Pushed
  • Advanced AI
  • AI Bug Fix 1


Module 7: Finishing The Game

  • Enemy Shoot
  • Die After X Seconds
  • Bug Fix 2
  • Adding The Helicopter
  • Creating Health Bars
  • Destructible Environment 1
  • Destructible Environment 2
  • Refactoring The Code
  • Game Rules
  • Game Rules 2


Module 8: Conclusion

  • Congratulations! Now, What Next?

 

 

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